Orientation training is a problem in itself in crowded teams with high personnel circulation. In order for the corporate culture and business information to be transferred in a quality way, you need to keep the orientation training period long. However, this takes a long time and increases costs significantly. It can also strain the patience of the operations manager waiting for new personnel trained on the trail.
If you shorten the duration of the orientation training, the staff will start working before they learn the corporate culture and business knowledge. Many negativities such as increasing the number of errors, decreasing sales, complaints, penalties and cost increase can cause you headaches.
Solution; to make use of gamification technologies in orientation training. The knowledge learned in the game is much easier to remember. When you play a game through the competition setup in education , you notice that the energy level increases, the information is repeated and learned in a memorable way during the game. Although there are many game platforms produced for this purpose, the most prominent of them is the mobixa platform. Mobixa has an in-class exam-game (SINOY) specially created for instructors. Exam results are sent to students with a single click. The instructor can instantly see which subjects the class understands less, and everyone can take action while in the classroom. You can play not only quizzes but also game scenarios limited by your imagination to your students here. With the message feature, you can send an exam message to your students both in and out of the classroom. From the leaderboard, each student can follow their level in the game.